mairsil, the pretender combo

Privacy statement | Repeat the loop. Nevinyrral's Disk. Once you make it through the initial turn cycle after casting him, you should usually have enough mana to easily get you through the following turn cycles since there aren't many other cards that get cast other than counters and tutors. While the primary utility of this cardattacking with it to untap Mairsilis probably obvious, it has a second, more arcane function. He's gonna be a strong target for hate after your group plays against him a few times. UBR (Grixis). The goal of this primer is to explain the general idea of this Mairsil, the Pretender build, how to play it, and to explain the card selections/omissions, as well as any other miscellaneous information or advice. Combo Results: * Target opponent loses the game. Phyrexian Altar on the battlefield or in exile with a cage counter. You won't draw into that missing color or a way to find a blink/bounce engine before you're too far behind your opponents. Activate Mairsil using Endling 's third ability by paying (B magic symbol) , giving Mairsil undying until end of turn; Activate Mairsil using Blood Pet 's ability by sacrificing it, adding (B magic symbol) ; Mairsil dies, triggering its undying ability, returning it from your graveyard to the battlefield with a +1/+1 counter on it; Activate Mairsil using Crystalline Crawler 's first . This led me to Mairsil's Gatherer page to check out the rulings associated with him: I assumed that this was how it worked, but I wanted to be sure, and thought it would be worth passing that information along. I figured once you've seen one Mairsil deck, you've basically seen all of them, so nobody was going to vote for it. When you have logged in, click the Refresh Session button and then try again. I knew within seconds that I had to, had to, theorycraft this budget deck for my next Low Market. Attention! Each loop will net 1 U mana. Feeds | Doing weird ability things. Enough charge counters on Mairsil, and we can be chunking an opponent for ten or more damage per turn. Since his combo pieces aren't cast but acquired through an activated ability, it's easy for Mairsil to keep his win cons safe in exile. This combo is fairly safe, the easiest way to interrupt it is going to be while you are unearthing things to sac to dread return, or when you are activating anthroplasm ability to get counters. They're generally written " [Cost]: [Effect].". I played with it for quite some time but the instant speed did not make up for having to pitch cards in addition and the cards going to the top of the library instead of to hand. Blur: A higher mana value than Essence Flux but it also comes with a card draw so I'm ok with that. 1x Spell Crumple. A lot of players (at least on Reddit lol) would say that that makes this deck unplayable but I just view it as a challenge to overcome. Mairsil, the Pretender +Mirror-Mad Phantasm +Dread Return +Thassa's Oracle +. Infinite mill, Pack rats = pay 3 and reuse mairsil etb to stock abilities, Etherium-horn sorcerer/Arcanis the omnipotent = bounce mairsil for protection, Mirror-mad phantasm = protect/reuse mairsil (use sparingly it can mill you out). Mairsil, the Pretender. TappedOut.js Blog Widget. Can be used to match most metas. 4/4. (When I refer to a "caged" card in this article, I mean a card we exiled from our hand or graveyard with Mairsil's enter-the-battlefield ability, thereby giving it a cage counter and adding its abilities to our commander's.). This annoying message will go away once you do. This website is not produced, endorsed, supported, or affiliated with Wizards of the Coast. This will require TappedOut.js included in your blog. Tap for UUU (or UUR), untap for U (or R), activate Quicksilver Elemental for U, net one blue mana, repeat for infinite mana. This annoying message will go away once you do. Articles and comments are user-submitted and do not represent official endorsements of this site. You only have a few ways to do it and, with the exception of Tainted Strike, your opponents can see it coming from a mile away. Trinket Mage provides access to the greatest number of options: Pyramid of the Pantheon for ramp or combo, Tormod's Crypt for graveyard hate, Paradise Mantle for the Leech Bonder interactions, Claws of Gix for a sacrifice outlet, and my personal favorite, Voyager Staff to flicker Mairsil. Commander / EDH* Turn 1: Land, [[Sol ring]], [[fellwar stone]]. Since there won't be one, you mill your entire library. Mairsil, the Pretender + Aetherling + Anger + Nevinyrral's Disk (662 decks) $0.79. The second divides cards by function, in the same manner I did when designing the deck. It should be noted that there are a few exceptions to this, perhaps the most notable being Mirror-Mad Phantasm, which was in the first version of the deck I built. Anger. When you have logged in, click the Session aktualisieren button and then try again. Terms of Use | Your library must contain the following cards (or cards with similar effects): [card](Dread Return), [card](Fatestitcher), [card](Narcomoeba) and [card . Thassa, Deep-Dwelling is a strictly better upgrade. When this copy enters, we will cage up [[Kozilek's translator]]. What do you guys think? Essence Flux: I realized that most of my countermagic was being used to protect Mairsil from targeted removal. In practice, however, it was way too slow, caged or on its own. Lord Ith was the ruler of the Conclave until Mairsil usurped his power and imprisoned him below the Conclave's citadel, installing himself as the First Among the Equals. Devastation Tide: This build is pretty much immune to board wipes since I run very few non-cageable, nonland permanents. In Commander especially, 2 damage isn't going to matter as much when players start with 40 life, and for most decks, players are casting on average 1-2 spells each turn.. My opponents found it was easier to eliminate me than try to work around these enchantments. I also stumbled across a neat little interaction with him as a pseudo- Sneak Attack if you find yourself with Mairsil back in your hand. Use Endling to giving Undying to Mairsil, the Pretender. Now you have to weigh setting up your win against preventing the table from killing you or locking you out. The goal of this primer is to explain the general idea of this Mairsil, the Pretender build, how to play it, and to explain the card selections/omissions, as well as any other miscellaneous information or advice. Activate the [card](Mirror-Mad Phantasm)'s ability and put all your library in the graveyard, since you will not find a card with the same name. Chaos Warp: Cheap and effective removal in red. Joseph Schultz works in a library by day and shuffles libraries by night. The first step off this combo is when reanimate Mairsil, to cage [[Hell's Caretaker]]. Aetherling. I tend to blow the board up a ton and Commander's Sphere can at least get me a card draw before it goes to the yard. Complete Comment Tutorial! That dude's ability doesn't care about summoning sickness so you can bounce a permanent each turn even if you had to blink Mairsil the turn before. All Mairsil, the Pretender Decks. Arcane Signet and Talisman of Dominance are pretty standard rocks for these colors. But what did this deck want to be? Grinning Ignus) on creatures as well. Not what I think the "usual" theme will be: no no, our theme. The buttons above will open in a new window. Having more creatures in play before the dread return, or having caged up an [[Aetherling]] to blink your Mairsil in response to removal. Combo result Infinite ETB. Mairsil combos attempt. I typically try to cage up, Keeping a risky hand won't ever work out with this deck due to the very specific nature of how Mairsil works. And to be fair, this deck can lock a table down pretty soundly with an early game Nev's Disk in the cage. Mairsil's Cage Match. While Mairsil adopts the Phantasm's name to be shuffled into the deck, the ability still searches for a card specifically named Mirror-mad Phantasm. Mairsil, the Pretender. Combo:2. It took me a long time to accept this but when I did, my play experience improved drastically! Mairsil is the kind of commander that draws a lot of attention, simply because it is a known combo commander and people tend to hate on combo, perhaps disproportionately. UBR (Grixis). Also a decent way to untap. Activate the ability from [[Deadeye Navigator]] to bounce Mairsil. Thankfully, we have a bunch of ways to deal with anyone that's feeling froggy and wants to tango. Mairsil can also target himself on announcement, so you will always have a legal target, unless you happen to have already given him shroud with Morphling or something. chirz2792 EDH. Enough charge counters on Mairsil, and we can be chunking an opponent for ten or more damage per turn. You can now import it in the MTG Arena client. Our Mairsil list contains a single Vehicle: Mobile Garrison. An object may have two abilities printed on it such that one of them causes actions to be taken or objects or players to be affected and the other one directly refers to those actions, objects, or players. This will require TappedOut.js included in your blog. After you've got your mana and AEtherling in your hand or graveyard, cast Mairsil and cage him up. Magic: The Gathering e le sue rispettive propriet sono copyright di Wizards of the Coast. The information presented on this site about Magic: The Gathering, both literal and graphical, is copyrighted by Wizards of the Coast. As it's hard to get a quick combo win with this deck as it takes a bit of setting up. Activate Mairsil using Endling 's third ability by paying (B magic symbol) , gaining Mairsil undying; Activate Mairsil using Phyrexian Altar 's ability by sacrificing Mairsil, adding (B magic symbol) Mairsil 's undying ability triggers, returning it to the battlefield; Activate Mairsil using Cinderhaze Wretch 's ability, putting -1/-1 on itself . This card is essentially a cheaper Aetherling that untaps instead of blinking. The best way to do this is going to be with [[Mirror-mad phantasm]]. As such, if you simply play Mairsil and hope to make to around the table, you are likely in for a bad time. Infinite Mairsil ETBs. This does essentially the same thing but with the added benefit of triggering his ETB effect as well as evading the removal spell. Other cards to note are the oft mentioned [[deadeye navigator]] and gilded lotus for infinite mana and activations. then use 1U for Deep Analysis - win game. Having Nevinyrral's Disk imprinted is usually enough to seal the game away from your opponents as it means you've always got access to a board wipe of all your opponents non-land, non-planeswalker permanents. The game has to end at some point, and hopefully it's by you winning! Knacksaw Clique/Prismatic Geoscope (or Gilded Lotus or Coveted Jewel): This combo requires Prismatic Geoscope to be able to tap for 3 mana and to also have Quicksilver Elemental caged to get the infinite activations. Infinite sacrifice triggers. Tree of Perdition: A very strong, very simple win condition. Night's Whisper is just a super efficient draw spell. Tap for UUU, untap with Knacksaw Clique for UU, activate Quicksilver Elemental for U, repeat. It's also useful for blocking bigger creatures and dodging removal. Illustrated by Izzy. 1x Silumgar's Command. Infinite LTB. 2022 by Cards Realm. Marisil, the Pretender has all activated abilities of all cards you own in exile with cage counters on them. The ideal situation is to have AEtherling imprinted ASAP, as this gives us the ability to bounce Mairsil, the Pretender each turn to imprint a new card, it also makes it much harder to kill Mairsil, the Pretender. (2), Combo Mairsil, the Pretender is the thorn in the side of most any deck. and it's pretty tough to counter. Arcanis the Omnipotent: I'm very hot and cold with him. quicksilver elemental + gilded lotus + Mairsil = infinite everything This deck doesn't work without Mairsil on the field. Mairsil, the Pretender on the battlefield. The other rule that tripped me up when I was first trying to brew this deck involves activated abilities that are self-referential. For your consideration, the first combo: Chimeric Mass and our Spikeshot friends, Spikeshot Elder and Spikeshot Goblin. This card allows you to cheat expensive creatures in to play, flickers Mairsil, and puts creatures into the graveyard so that they can be caged. For example, we cage Quicksilver Elemental and Morphling. He'll never be a creature but that's not why I've included him in my deck. Cinderhaze Wretch and Endling in exile with cage counters on them. Sometimes their reactions will be quick enough How could he have known the President was a skilled amateur dodgeball player? A Mairsil with removal can discourage your opponents from playing their more powerful threats. Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. Remove the counter with Walking Ballista to ping an opponent. Did you know? He's got the mother of all Voltron weaknesses. I used to run Talisman of Indulgence until I got an Arcane Signet. Entomb: A great tutor, but for cageable cards only. Instead, the idea is to use him to leverage value, control the board and then win at . Other people can view your private deck by using this url, Seems there are no cards in the Acquireboard. It's an absolute home run in this deck and is not a card you're opponents are likely to have seen before, giving you those sweet, sweet hipster points. Mairsil, the Pretender has all activated abilities of all cards you own in exile with cage counters on them. The combos are bellow. 396 listings on TCGplayer for Mairsil, the Pretender - Magic: The Gathering - When Mairsil, the Pretender enters the battlefield, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it. Do you have an opinion on the matter? Red/black just isn't as useful as rocks that can tap for blue. This made this deck more challenging to build; just tapping Mairsil once a turn isn't likely to be enough to gain us the advantage that we need to be competitive. I've got most of the "essential" cards of the deck already ([[Aetherling]] & friends, that sort of thing), but wanted not to just take the combo route, as i already have a combo-dedicated deck. [[quicksilver elemental]] caged and having Mairsil target himself gets around the "once per turn" clause, which gives us many options. Card Text: When Mairsil, the Pretender enters the battlefield, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it. Many of our combo pieces are creatures, and we have multiple flavors of ramp, card advantage, and Mairsil-rebuying (e.g. After that we obviously cast Mairsil, exile and cage the phantasm (from here on just called cage), and then activate. Infinite death triggers. Also a decent way to untap. 1x Wipe Away. This nicely aligns with my experiences of Mairsil, because this card drove me insane upon its release. Since he did such a great job, I figured I'd let him explain how Quicksilver interacts with Mairsil: "This is a weird card, and it works with the commander in a very particular way. Feeds | While the jury is still out on exactly how the interaction works, there seems to be consensus that a caged Quicksilver Elemental allows additional Mairsil activations, perhapsone additional activation per blue spent to activate the ability targeting himself, perhapsinfinite activations. More Combos: EDHREC. Your library gets milled. Having to attack, pay 2, and still only get the card to the top of my library just wasn't working out the way I had hoped. Use Blood Vassal to sac Mairsil, the Pretender, which gives you BB mana. Privacy statement | A free flicker at the end of your turn that'll save you one blue mana for an Aetherling blink somewhere else or in response to a kill spell in response to Thassa's trigger. Knacksaw Clique is part of an infinite combo however the Hateflayer does its job better and faster. Asmodeus the Archfiend: He's really good in the cage but my playgroup is pretty fast so getting him online didn't usually happen and he was never the best target for tutoring. The easiest I could see there would be something like [[gilded lotus]] and [[pili-pala]] for infinite mana, and win from there. Just blink Mairsil in response to any board wipe and you're good, including your own. Infinite death triggers. Edit. Card Kingdom $775 - 797 . Hex Parasite: Swapped it out for Boompile. Ideally, you'll have 4-5 mana sources (mostly blue) between lands and rocks, and a tutor to find AEtherling. Wanderwine Prophets - Season 1 - pennydreadfulmagic.com Wanderwine Prophets - Fixed wrong subtype of Champion ability. Most of the best possible turns with Mairsil somehow involve Gilded Lotus and because of its recent reprinting, it should be easy to find and acquire through trades. Is it the sort of deck that you'd enjoy piloting, or is it too finicky for your taste? $0.35. Legends of Runeterra and its respective properties are copyright Riot Games. It is only looking for "a card" named Mirror-Mad Phantasm. You may activate each of those abilities only once each turn. It was made of watersilver and hung . Your opponents are now aware of how difficult Mairsil is to remove and how difficult he is to interact with (which your playgroup will complain about incessantly lol). Please return to this window after you have logged in. Combo section will be completed over time. Darksteel is a dead card usually unless you have nev disk and honestly just not really needed. [[Coveted Jewel]] must be exiled with a cage counter on it from [[Mairsil, the Pretender]]'s ability. Darksteel Ingot: An indestructible mana rock to survive multiple Nevinyrral's Disk and Boompile activations. Step 3 is to combo off. Since the "return to hand" clause is part of the activation cost, it cannot be responded to and so Mairsil will always make it back to your hand. Tap Gilded Lotus for UUU. Infinite LTB. Trophy Mage finds us a notable combo piece, Magistrate's Scepter. As such, I am thinking of brewing up a deck for him that embraces my favorite meta-achetype, that of Combo-Control. So if you target Mairsil with Quicksilver Elemental's ability, he will gain another instance of all of the activated abilities he has caged. The first step off this combo is when reanimate Mairsil, to cage [ [Hell's Caretaker]]. well, they should have been paying more attention. They basically get one shot to counter him or it's unlikely he will leave the field involuntarily. This card is a bit overrated in most non-artifact-based commander decks, but the ability to make colored mana is huge. Tetrimino EDH. On a scale from 'peanut butter and chocolate' to 'Swiss chard and anything,' it scores approximately a 'Pizza Rolls and ranch.'. Mill all of your opponents out in one go. The latter grants a bunch of different activated abilities to Mairsil, the Pretender but we can only activate each of them once. Tree of Perdition/Spikeshot Elder: When you cage a card with Mairsil, all instances of the card referencing itself by name (such as Tree of Perdition) are then read as referencing Mairsil by name instead. This deck uses counter magic mostly as protection for the commander but also for occasionally interrupting someone else's game plan. I run a lot of countermagic and protection to stop that from happening. 10/10 would recommend. If there aren't any creatures in graveyards you can't activate it. Any of these can be used with Knacksaw Clique and Quicksilver Elemental for the infinite mill combo. Pure combo version is just like other combo deck, you can assemble pieces very quickly and win early, but if you fail it's hard to come back, riskier in multiplayer game. This entire deck works on playing mairsil, putting things on him and protecting and reusing him to set up one of like 3 combos. Your poll for the next article is below! Being able to do it on the end step before your turn gives you some protection from, say, a well timed Bojuka Bog after you spent your last turn on a Buried Alive. It's only that expensive because it's on the Reserved List. Card View. From this point, the easiest combo I can see is to exile [[sage of hours]] and [[anthroplasm]]. Another combo, which is more involved and requires Anger in the yard, or Mairsil, the Pretender to have been on board for a turn so we can tap to activate abilities. If I don't plan on or can't activate them until my turn I usually don't cage them until the end of the turn before mine. These are just a few of the blink-ish cards that will allow us to get enough cage counters to hit the critical mass necessary to really be a threat. Infinite sacrifice triggers. There are two main win loops that can be done with Endling, that don't need haste, as you don't need to tap. Quicksilver Elemental: The only way you're going infinite with Mairsil. You don't always have access to Nevinyrral's Disk or Boompile so you need to have other options. This is a slow, stax deck. Bolt Bend: My usual playgroups are super heavy on targeted removal and this deck is their boogeyman. When building this deck, I found that a lot of the best win conditions for Mairsil were outside of our budget. Some of our partners may process your data as a part of their legitimate business interest without asking for consent. Sure, its frustrating and disappointing as hell when you get locked out of a game or don't manage to accomplish much before it ends but that can happen with literally any commander.

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mairsil, the pretender combo